Describing and studying domain-specific serious games

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the...

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Bibliographic Details
Other Authors: Torbeyns, Joke (Editor), Lehtinen, Erno (Editor), Elen, Jan (Editor)
Format: Kit
Language:English
Series:Advances in Game-Based Learning
Subjects:
Description
Summary:This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Physical Description:xi, 259 páginas: ilu 23 cm
Bibliography:incl. ref.
ISBN:978-3-319-20275-4
978-3-319-20276-1 (eBook)