Prototyping augmented reality
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Format: | Book |
Language: | Spanish English |
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Table of Contents:
- Introduction xix Chapter 1 Getting Started with Augmented Reality 1 What Is Augmented Reality? 2 Tools and Technologies 6 AR Necessities 7 Chapter 2 Introduction to Processing 13 The Processing Programming Environment 14 Drawing in Processing 19 Working with Classes 25 Chapter 3 Blender Modeling and Texturing Basics 33 Modeling with Blender 34 Baking a Smooth AO Texture 54 Creating a Finished Texture with GIMP 59 Chapter 4 Creating a Low-Poly Animated Character 69 Texturing Your Low-Poly Alien 70 Rigging the Model 75 Keying a Simple Walk Cycle 79 Chapter 5 3D Programming in Processing 87 The P3D and OpenGL Environments 88 Working with OBJ files 92 Simple Animation with OBJ Arrays 98 Chapter 6 Augmented Reality with Processing 103 The NyAR4psg Library 104 Digging into the Sample Code 107 Controlling Transformations with Multiple Markers 112 Chapter 7 Interacting with the Physical World 121 Physical Computing with Arduino 122 Sensors and Circuits 125 Communicating Between Arduino and Processing 127 Chapter 8 Browser-Based AR with ActionScript and FLARManager 135 The FLARManager AR Toolset for ActionScript 136 Getting FLARManager Up and Running 137 Creating Your Own Projects 147 Chapter 9 Prototyping AR with jMonkeyEngine 165 Introducing JMonkeyEngine and ARMonkeyKit 166 Exploring ARMonkeyKit 174 Thoughts from the Developer 184 Chapter 10 Setting Up NyARToolkit for Android 189 Android and the Android SDK 190 NyARToolkit for Android 196 Going Further with Android 202 Appendix A From Blender 2.49 to Blender 2.58 207 Basics and Views 208 Mesh Modeling 211 Texturing, Baking, and Materials 213 Rigging and Animation 216 Appendix B File Formats and Exporting 221 Development Environments and File Formats 222 Exporting from Blender 223