Gamify: how gamification motivates people to do extraordinary things
Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholder...
Κύριος συγγραφέας: | Burke, Brian |
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Μορφή: | Βιβλίο |
Γλώσσα: | Spanish English |
Θέματα: |
Παρόμοια τεκμήρια
Παρόμοια τεκμήρια
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Do the companies that treat the employees better achieve a competitive advantage?
ανά: Losilla Galera, Fátima
Έκδοση: (2015) -
Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies
ανά: Manzano-León, Ana, κ.ά.
Έκδοση: (2021) -
Influence of Physical Exercise on Psychological Well-Being of Young Adults: A Quantitative Study
ανά: Granero-Jiménez, Jesús, κ.ά.
Έκδοση: (2022) -
An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren
ανά: Castro Sánchez, Manuel, κ.ά.
Έκδοση: (2020) -
Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population
ανά: Manzano León, Ana, κ.ά.
Έκδοση: (2020)