Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review
Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data fr...
Main Authors: | , , , , , |
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Format: | info:eu-repo/semantics/article |
Language: | English |
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MDPI
2022
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Subjects: | |
Online Access: | http://hdl.handle.net/10835/13430 |
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author | López Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García Luengo, Amelia Victoria Valverde Martínez, María de los Ángeles Rocamora Pérez, Patricia |
author_facet | López Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García Luengo, Amelia Victoria Valverde Martínez, María de los Ángeles Rocamora Pérez, Patricia |
author_sort | López Liria, Remedios |
collection | DSpace |
description | Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data from six databases (PubMed, Medline, Scopus, Web of Science, PEDro, and Cochrane library plus) since 2010, according to PRISMA standards. The descriptors were: “Cystic Fibrosis”, “Video Game”, “Gaming Console”, “Pulmonary Rehabilitation”, “Physiotherapy”, and “Physical Therapy”. Nine articles with 320 participants met the inclusion criteria and the study objective. Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. Adequate values of metabolic demand in these patients were recorded after playing certain video games. A high level of treatment adherence and satisfaction was observed in both children and adults. Although the quality of the included studies was moderate, the evidence to confirm these results was insufficient. More robust studies are needed, including those on evaluation and health economics, to determine the effectiveness of the treatment. |
format | info:eu-repo/semantics/article |
id | oai:repositorio.ual.es:10835-13430 |
institution | Universidad de Cuenca |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | dspace |
spelling | oai:repositorio.ual.es:10835-134302023-04-12T19:19:28Z Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review López Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García Luengo, Amelia Victoria Valverde Martínez, María de los Ángeles Rocamora Pérez, Patricia cystic fibrosis video game gaming console physiotherapy pulmonary rehabilitation Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data from six databases (PubMed, Medline, Scopus, Web of Science, PEDro, and Cochrane library plus) since 2010, according to PRISMA standards. The descriptors were: “Cystic Fibrosis”, “Video Game”, “Gaming Console”, “Pulmonary Rehabilitation”, “Physiotherapy”, and “Physical Therapy”. Nine articles with 320 participants met the inclusion criteria and the study objective. Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. Adequate values of metabolic demand in these patients were recorded after playing certain video games. A high level of treatment adherence and satisfaction was observed in both children and adults. Although the quality of the included studies was moderate, the evidence to confirm these results was insufficient. More robust studies are needed, including those on evaluation and health economics, to determine the effectiveness of the treatment. 2022-03-10T18:05:40Z 2022-03-10T18:05:40Z 2022-02-28 info:eu-repo/semantics/article 1424-8220 http://hdl.handle.net/10835/13430 10.3390/s22051902 en https://www.mdpi.com/1424-8220/22/5/1902 Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess MDPI |
spellingShingle | cystic fibrosis video game gaming console physiotherapy pulmonary rehabilitation López Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García Luengo, Amelia Victoria Valverde Martínez, María de los Ángeles Rocamora Pérez, Patricia Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_full | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_fullStr | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_full_unstemmed | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_short | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_sort | effectiveness of video games as physical treatment in patients with cystic fibrosis: systematic review |
topic | cystic fibrosis video game gaming console physiotherapy pulmonary rehabilitation |
url | http://hdl.handle.net/10835/13430 |
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