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Research and educational innovation with video games

Research and educational innovation with video games

Manylion Llyfryddiaeth
Prif Awduron: Méndez Zaballos, Laura, Del Moral Pérez, María E.
Fformat: info:eu-repo/semantics/article
Iaith:English
Cyhoeddwyd: Universidad de Almería 2015
Pynciau:
Educational innovation
Video games
Innovación educativa
Videojuegos
Mynediad Ar-lein:http://hdl.handle.net/10835/3801
http://dx.doi.org/10.14204/ejrep.36.15079
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Rhyngrwyd

http://hdl.handle.net/10835/3801
http://dx.doi.org/10.14204/ejrep.36.15079

Eitemau Tebyg

  • Video games as tools for change: a study based on activity theory
    gan: Méndez Zaballos, Laura, et al.
    Cyhoeddwyd: (2015)
  • Problem solving processes and video games: the Sim City Creator case
    gan: Monjelat, Natalia, et al.
    Cyhoeddwyd: (2013)
  • Continuous assessment and support for learning: an experience in educational innovation with ICT support in higher education.
    gan: Coll Salvador, César, et al.
    Cyhoeddwyd: (2012)
  • Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review
    gan: López Liria, Remedios, et al.
    Cyhoeddwyd: (2022)
  • Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study
    gan: Zurita Ortega, Félix, et al.
    Cyhoeddwyd: (2020)

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