Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure constitute one of the main causes of the high levels of obesity observed in today’s society; (2) Methods: The present study aims to analyse the effect of a 12-week intervention program based on the applicat...
Main Authors: | Zurita Ortega, Félix, Chacón Cuberos, Ramón, Castro Sánchez, Manuel, Gutiérrez Vela, Francisco Luis, González Valero, Gabriel |
---|---|
Format: | info:eu-repo/semantics/article |
Language: | English |
Published: |
MDPI
2020
|
Subjects: | |
Online Access: | http://hdl.handle.net/10835/7321 |
Similar Items
-
An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren
by: Castro Sánchez, Manuel, et al.
Published: (2020) -
Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review
by: López Liria, Remedios, et al.
Published: (2022) -
Research and educational innovation with video games
by: Méndez Zaballos, Laura, et al.
Published: (2015) -
Internet and video games: Causes of behavioral disorders in children and teenagers
by: Lérida-Ayala, Virginia, et al.
Published: (2023) -
Physical Education Classes as a Precursor to the Mediterranean Diet and the Practice of Physical Activity
by: Trigueros Ramos, Rubén, et al.
Published: (2020)