Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure constitute one of the main causes of the high levels of obesity observed in today’s society; (2) Methods: The present study aims to analyse the effect of a 12-week intervention program based on the applicat...
Asıl Yazarlar: | , , , , |
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Materyal Türü: | info:eu-repo/semantics/article |
Dil: | English |
Baskı/Yayın Bilgisi: |
MDPI
2020
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Konular: | |
Online Erişim: | http://hdl.handle.net/10835/7321 |