Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
Educational gamification consists of the use of game elements and game design techniques in the educational context. The objective of this study is to examine the existing evidence on the impact of educational gamification on student motivation and academic performance in the last five years in orde...
主要な著者: | , , , , , , |
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フォーマット: | info:eu-repo/semantics/article |
言語: | English |
出版事項: |
MDPI
2021
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主題: | |
オンライン・アクセス: | http://hdl.handle.net/10835/10036 https://doi.org/10.3390/su13042247 |