Gamification in initial teacher training to promote inclusive practices: a qualitative study

Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...

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Bibliographic Details
Main Authors: Manzano León, Ana, Aguilar Parra, José Manuel, Rodríguez-Moreno, Javier, Ortiz-Colón, Ana María
Format: info:eu-repo/semantics/article
Language:English
Published: MDPI 2022
Subjects:
Online Access:http://hdl.handle.net/10835/13911