Gamification in initial teacher training to promote inclusive practices: a qualitative study
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...
Main Authors: | , , , |
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Format: | info:eu-repo/semantics/article |
Language: | English |
Published: |
MDPI
2022
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Subjects: | |
Online Access: | http://hdl.handle.net/10835/13911 |