Gamification in initial teacher training to promote inclusive practices: a qualitative study

Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...

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Main Authors: Manzano León, Ana, Aguilar Parra, José Manuel, Rodríguez-Moreno, Javier, Ortiz-Colón, Ana María
Format: info:eu-repo/semantics/article
Language:English
Published: MDPI 2022
Subjects:
Online Access:http://hdl.handle.net/10835/13911
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author Manzano León, Ana
Aguilar Parra, José Manuel
Rodríguez-Moreno, Javier
Ortiz-Colón, Ana María
author_facet Manzano León, Ana
Aguilar Parra, José Manuel
Rodríguez-Moreno, Javier
Ortiz-Colón, Ana María
author_sort Manzano León, Ana
collection DSpace
description Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching.
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spelling oai:repositorio.ual.es:10835-139112023-04-12T19:43:44Z Gamification in initial teacher training to promote inclusive practices: a qualitative study Manzano León, Ana Aguilar Parra, José Manuel Rodríguez-Moreno, Javier Ortiz-Colón, Ana María educational innovation gamification higher education qualitative study Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching. 2022-07-25T09:47:17Z 2022-07-25T09:47:17Z 2022-06-29 info:eu-repo/semantics/article 1660-4601 http://hdl.handle.net/10835/13911 10.3390/ijerph19138000 en https://www.mdpi.com/1660-4601/19/13/8000 Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess MDPI
spellingShingle educational innovation
gamification
higher education
qualitative study
Manzano León, Ana
Aguilar Parra, José Manuel
Rodríguez-Moreno, Javier
Ortiz-Colón, Ana María
Gamification in initial teacher training to promote inclusive practices: a qualitative study
title Gamification in initial teacher training to promote inclusive practices: a qualitative study
title_full Gamification in initial teacher training to promote inclusive practices: a qualitative study
title_fullStr Gamification in initial teacher training to promote inclusive practices: a qualitative study
title_full_unstemmed Gamification in initial teacher training to promote inclusive practices: a qualitative study
title_short Gamification in initial teacher training to promote inclusive practices: a qualitative study
title_sort gamification in initial teacher training to promote inclusive practices: a qualitative study
topic educational innovation
gamification
higher education
qualitative study
url http://hdl.handle.net/10835/13911
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