The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities

Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has...

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Main Authors: Manzano León, Ana, Rodríguez-Ferrer, José M., Aguilar Parra, José Manuel, Salavera, Carlos
Format: info:eu-repo/semantics/article
Language:English
Published: MDPI 2023
Subjects:
Online Access:http://hdl.handle.net/10835/14152
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author Manzano León, Ana
Rodríguez-Ferrer, José M.
Aguilar Parra, José Manuel
Salavera, Carlos
author_facet Manzano León, Ana
Rodríguez-Ferrer, José M.
Aguilar Parra, José Manuel
Salavera, Carlos
author_sort Manzano León, Ana
collection DSpace
description Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive.
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spelling oai:repositorio.ual.es:10835-141522023-04-12T19:46:18Z The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities Manzano León, Ana Rodríguez-Ferrer, José M. Aguilar Parra, José Manuel Salavera, Carlos gamification learning high school social deprivation flow learning strategies cooperative learning Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive. 2023-01-12T15:48:10Z 2023-01-12T15:48:10Z 2022-12-21 info:eu-repo/semantics/article 2227-7102 http://hdl.handle.net/10835/14152 10.3390/educsci13010008 en https://www.mdpi.com/2227-7102/13/1/8 Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess MDPI
spellingShingle gamification learning
high school
social deprivation
flow
learning strategies
cooperative learning
Manzano León, Ana
Rodríguez-Ferrer, José M.
Aguilar Parra, José Manuel
Salavera, Carlos
The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_full The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_fullStr The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_full_unstemmed The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_short The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_sort legends of elendor: educational gamification as an influential factor in academic flow and academic performance in socially depressed communities
topic gamification learning
high school
social deprivation
flow
learning strategies
cooperative learning
url http://hdl.handle.net/10835/14152
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