The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has...
Main Authors: | , , , |
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Format: | info:eu-repo/semantics/article |
Language: | English |
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MDPI
2023
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Subjects: | |
Online Access: | http://hdl.handle.net/10835/14152 |
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author | Manzano León, Ana Rodríguez-Ferrer, José M. Aguilar Parra, José Manuel Salavera, Carlos |
author_facet | Manzano León, Ana Rodríguez-Ferrer, José M. Aguilar Parra, José Manuel Salavera, Carlos |
author_sort | Manzano León, Ana |
collection | DSpace |
description | Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive. |
format | info:eu-repo/semantics/article |
id | oai:repositorio.ual.es:10835-14152 |
institution | Universidad de Cuenca |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | dspace |
spelling | oai:repositorio.ual.es:10835-141522023-04-12T19:46:18Z The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities Manzano León, Ana Rodríguez-Ferrer, José M. Aguilar Parra, José Manuel Salavera, Carlos gamification learning high school social deprivation flow learning strategies cooperative learning Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive. 2023-01-12T15:48:10Z 2023-01-12T15:48:10Z 2022-12-21 info:eu-repo/semantics/article 2227-7102 http://hdl.handle.net/10835/14152 10.3390/educsci13010008 en https://www.mdpi.com/2227-7102/13/1/8 Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess MDPI |
spellingShingle | gamification learning high school social deprivation flow learning strategies cooperative learning Manzano León, Ana Rodríguez-Ferrer, José M. Aguilar Parra, José Manuel Salavera, Carlos The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_full | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_fullStr | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_full_unstemmed | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_short | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_sort | legends of elendor: educational gamification as an influential factor in academic flow and academic performance in socially depressed communities |
topic | gamification learning high school social deprivation flow learning strategies cooperative learning |
url | http://hdl.handle.net/10835/14152 |
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