Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study

(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure constitute one of the main causes of the high levels of obesity observed in today’s society; (2) Methods: The present study aims to analyse the effect of a 12-week intervention program based on the applicat...

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Bibliografski detalji
Glavni autori: Zurita Ortega, Félix, Chacón Cuberos, Ramón, Castro Sánchez, Manuel, Gutiérrez Vela, Francisco Luis, González Valero, Gabriel
Format: info:eu-repo/semantics/article
Jezik:English
Izdano: MDPI 2020
Teme:
Online pristup:http://hdl.handle.net/10835/7321