An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren

(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present s...

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Bibliographic Details
Main Authors: Castro Sánchez, Manuel, Chacón Cuberos, Ramón, Ubago Jiménez, José Luis, Zafra Santos, Edson, Zurita Ortega, Félix
Format: info:eu-repo/semantics/article
Language:English
Published: MDPI 2020
Subjects:
Online Access:http://hdl.handle.net/10835/7482