An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present s...
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Format: | info:eu-repo/semantics/article |
Language: | English |
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MDPI
2020
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Online Access: | http://hdl.handle.net/10835/7482 |
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author | Castro Sánchez, Manuel Chacón Cuberos, Ramón Ubago Jiménez, José Luis Zafra Santos, Edson Zurita Ortega, Félix |
author_facet | Castro Sánchez, Manuel Chacón Cuberos, Ramón Ubago Jiménez, José Luis Zafra Santos, Edson Zurita Ortega, Félix |
author_sort | Castro Sánchez, Manuel |
collection | DSpace |
description | (1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present study was to define an explanatory model for the problematic use of video games, physical activity, motivational climate in sports, and victimization in schoolchildren, and to analyze the relationships between these variables according to gender; (2) Methods: A total of 734 schoolchildren, of both sexes, participated in this research study. They were aged from 10 to 12 and lived in the province of Granada (Spain). The main instruments used were the questionnaires PMCSQ-2, PAQ-C, QERV, and SVS. A multigroup structural equation model was used, which had an excellent fit (χ2 = 319.472; df = 72; p < 0.001; CFI = 0.962; NFI = 0.952; IFI = 0.962; RMSEA = 0.048); (3) Results: The practice of physical activity was related negatively and indirectly to the problematic use of video games ((r = −0.085, boys); (r = −0.081, girls)), and this in turn was related positively and directly to victimization ((r = 0.094, boys); (r = 0.174, girls)). Additionally, task climate was inversely related to the problematic use of video games for girls (r = −0.133), and ego climate was directly related to the use of these devices only with regard to boys (r = 0.250). (4) Conclusions: It must be noted that schoolchildren’s pathological use of video games is closely related to lower levels of physical activity. In addition, those motivational climates in sports that are oriented towards performance exacerbate this pathological behavior, which accentuates the importance of promoting motivational climates that are oriented towards tasks in schoolchildren. |
format | info:eu-repo/semantics/article |
id | oai:repositorio.ual.es:10835-7482 |
institution | Universidad de Cuenca |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | dspace |
spelling | oai:repositorio.ual.es:10835-74822023-04-12T19:14:21Z An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren Castro Sánchez, Manuel Chacón Cuberos, Ramón Ubago Jiménez, José Luis Zafra Santos, Edson Zurita Ortega, Félix motivational climate in sport physical activity bullying problematic use of video games children (1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present study was to define an explanatory model for the problematic use of video games, physical activity, motivational climate in sports, and victimization in schoolchildren, and to analyze the relationships between these variables according to gender; (2) Methods: A total of 734 schoolchildren, of both sexes, participated in this research study. They were aged from 10 to 12 and lived in the province of Granada (Spain). The main instruments used were the questionnaires PMCSQ-2, PAQ-C, QERV, and SVS. A multigroup structural equation model was used, which had an excellent fit (χ2 = 319.472; df = 72; p < 0.001; CFI = 0.962; NFI = 0.952; IFI = 0.962; RMSEA = 0.048); (3) Results: The practice of physical activity was related negatively and indirectly to the problematic use of video games ((r = −0.085, boys); (r = −0.081, girls)), and this in turn was related positively and directly to victimization ((r = 0.094, boys); (r = 0.174, girls)). Additionally, task climate was inversely related to the problematic use of video games for girls (r = −0.133), and ego climate was directly related to the use of these devices only with regard to boys (r = 0.250). (4) Conclusions: It must be noted that schoolchildren’s pathological use of video games is closely related to lower levels of physical activity. In addition, those motivational climates in sports that are oriented towards performance exacerbate this pathological behavior, which accentuates the importance of promoting motivational climates that are oriented towards tasks in schoolchildren. 2020-01-17T07:46:52Z 2020-01-17T07:46:52Z 2018-08-29 info:eu-repo/semantics/article 1660-4601 http://hdl.handle.net/10835/7482 en https://www.mdpi.com/1660-4601/15/9/1866 Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess MDPI |
spellingShingle | motivational climate in sport physical activity bullying problematic use of video games children Castro Sánchez, Manuel Chacón Cuberos, Ramón Ubago Jiménez, José Luis Zafra Santos, Edson Zurita Ortega, Félix An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren |
title | An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren |
title_full | An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren |
title_fullStr | An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren |
title_full_unstemmed | An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren |
title_short | An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren |
title_sort | explanatory model for the relationship between motivation in sport, victimization, and video game use in schoolchildren |
topic | motivational climate in sport physical activity bullying problematic use of video games children |
url | http://hdl.handle.net/10835/7482 |
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