Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games

Background: One of the main challenges in the field of mental health today is the stigma towards individuals who have psychological disorders. Aims: This study aims to analyse the usefulness of applying a serious game developed for the purpose of raising awareness among students about mental health...

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Bibliographic Details
Main Authors: Cangas Díaz, Adolfo Javier, Navarro Gómez, Noelia, Aguilar Parra, José Manuel, Trigueros Ramos, Rubén, Gallego Antonio, José, Zárate, Roberto, Gregg, Melanie
Format: info:eu-repo/semantics/article
Language:English
Published: MDPI 2020
Subjects:
Online Access:http://hdl.handle.net/10835/7520