The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension

There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video...

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Main Authors: Río Guerra, Marta Sylvia del, Garza Martínez, Alejandra Estefanía, Martin Gutierrez, Jorge, López Chao, Vicente Adrián
Format: info:eu-repo/semantics/article
Language:English
Published: MDPI 2020
Subjects:
Online Access:http://hdl.handle.net/10835/7679
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author Río Guerra, Marta Sylvia del
Garza Martínez, Alejandra Estefanía
Martin Gutierrez, Jorge
López Chao, Vicente Adrián
author_facet Río Guerra, Marta Sylvia del
Garza Martínez, Alejandra Estefanía
Martin Gutierrez, Jorge
López Chao, Vicente Adrián
author_sort Río Guerra, Marta Sylvia del
collection DSpace
description There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample consisted of thirty-two elementary school students with different reading comprehension. Firstly, the experience, instructions and objectives were introduced to all the students. Next, they were divided into two groups to perform activities—one group performed an activity involving watching an Educational Video Story of the Laika dog and her Space Journey available by mobile devices app Blue Planet Tales, while the other performed an activity involving the use of AR, whose contents of the same history were visualized by means of the app Augment Sales. Once the activities were completed participants answered a comprehension test. Results (p = 0.180) indicate there are no meaningful differences between the lesson format and test performance. But there are differences between the participants of the AR group according to their reading comprehension level. With respect to the time taken to perform the comprehension test, there is no significant difference between the two groups but there is a difference between participants with a high and low level of comprehension. To conclude SUS (System Usability Scale) questionnaire was used to establish the measure usability for the AR app on a smartphone. An average score of 77.5 out of 100 was obtained in this questionnaire, which indicates that the app has fairly good user-centered design.
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spelling oai:repositorio.ual.es:10835-76792023-04-12T19:15:33Z The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension Río Guerra, Marta Sylvia del Garza Martínez, Alejandra Estefanía Martin Gutierrez, Jorge López Chao, Vicente Adrián istening comprehension augmented reality video education usability There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample consisted of thirty-two elementary school students with different reading comprehension. Firstly, the experience, instructions and objectives were introduced to all the students. Next, they were divided into two groups to perform activities—one group performed an activity involving watching an Educational Video Story of the Laika dog and her Space Journey available by mobile devices app Blue Planet Tales, while the other performed an activity involving the use of AR, whose contents of the same history were visualized by means of the app Augment Sales. Once the activities were completed participants answered a comprehension test. Results (p = 0.180) indicate there are no meaningful differences between the lesson format and test performance. But there are differences between the participants of the AR group according to their reading comprehension level. With respect to the time taken to perform the comprehension test, there is no significant difference between the two groups but there is a difference between participants with a high and low level of comprehension. To conclude SUS (System Usability Scale) questionnaire was used to establish the measure usability for the AR app on a smartphone. An average score of 77.5 out of 100 was obtained in this questionnaire, which indicates that the app has fairly good user-centered design. 2020-01-21T07:32:57Z 2020-01-21T07:32:57Z 2020-01-10 info:eu-repo/semantics/article 2076-3417 http://hdl.handle.net/10835/7679 en https://www.mdpi.com/2076-3417/10/2/527 Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess MDPI
spellingShingle istening comprehension
augmented reality
video
education
usability
Río Guerra, Marta Sylvia del
Garza Martínez, Alejandra Estefanía
Martin Gutierrez, Jorge
López Chao, Vicente Adrián
The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
title The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
title_full The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
title_fullStr The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
title_full_unstemmed The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
title_short The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
title_sort limited effect of graphic elements in video and augmented reality on children’s listening comprehension
topic istening comprehension
augmented reality
video
education
usability
url http://hdl.handle.net/10835/7679
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